- RETRO CITY RAMPAGE DX PHONE BOOTH LOCATIONS UPDATE
- RETRO CITY RAMPAGE DX PHONE BOOTH LOCATIONS UPGRADE
- RETRO CITY RAMPAGE DX PHONE BOOTH LOCATIONS TV
RETRO CITY RAMPAGE DX PHONE BOOTH LOCATIONS UPGRADE
The DX upgrade definitely improves the situation, adding in more checkpoints and easing the difficulty down of some of the missions slightly. The original game had some frustrating difficulty spikes and with few checkpoints in between, forcing a repeat of a mission over and over again.
RETRO CITY RAMPAGE DX PHONE BOOTH LOCATIONS UPDATE
The DX update has also rebalanced all the missions and this is easily noticeable when comparing it to the original. Each mission that is based of a game is like playing a snippet of a classic NES title. Most of them are completed quickly, but there is a wide variety of them to play, to the point where I’m impressed by all the different types of gameplay that are accommodated for in the game. I won’t go into too much detail about the game’s missions, as I think doing so would spoil much of the fun and surprise of the game. Also when driving, the camera no longer centres on the player and gives you much more lead time to plan out where you’re going. The big status bar at the top of the screen is gone, replaced by two small displays in either corner of the screen, giving you much more screen space to play with. The game defaults to a zoomed in, widescreen view instead of the arcade-style 4:3 display it originally had. Returning players will definitely notice the improvements in the DX upgrade, once back in the game. However, the Doc needs Player to fetch several parts for the time machine to work again and Player is sent out into Theftropolis to find them. Player steps out of the phone box, to greeted by Doc Choc, who mistakes him for a time travelling hero and offers to help Player fix the time machine. You play as… Player, who while working on a heist, steals a time-travelling phone box (Guess who from?) and ends up in the year 20XX. Even some of the missions are based around classic NES games, borrowing elements from titles such as Contra, Battletoads and Paperboy.
RETRO CITY RAMPAGE DX PHONE BOOTH LOCATIONS TV
It’s an obvious love letter to ‘80s pop-culture, with countless references to games, TV shows and movies scattered throughout the game’s city of Theftropolis. According to Uchikoshi, the game did not sell well.While the retro aesthetic is nothing new in the world of indie games, there are few that are committed to it as Retro City Rampage DX. A writer for Complex included it on a list of company-branded games that "didn't suck", commenting that it is not a bad game as long as the player can tolerate the large amount of advertisement in it. Reviewers frequently compared the game to other games, including Crash Bandicoot, and commented on its simplicity and its price, which was thought to be low. While an American publisher did look into acquiring the rights to publish the game in the United States, it ended up being a Japan-exclusive game.
The game also features 3D cutscenes, which the future visual novel writer Kotaro Uchikoshi created 3D models for. The game was made with a low budget, prompting the decision to make videos in-between stages that show a man drinking Pepsi, as they were cheap to produce. It was released in Japan in March 1999, and is based on American carbonated soft drink Pepsi's superhero mascot with the same name, and focuses the player on avoiding obstacles by running, dashing, and jumping, while Pepsiman automatically runs forward through each of the game's stages. Pepsiman (Japanese: ペプシマン, Hepburn: Pepushiman) is an action video game developed and published by KID for the PlayStation.